Showing posts with label Comic. Show all posts
Showing posts with label Comic. Show all posts

Sunday, 28 May 2017

Tales of Bruce and Wallace: A Graphic Novel

We're currently at work on a new anthology graphic novel featuring stories from medieval Scotland. Centering on King Robert the Bruce and William Wallace, the book features two of our previously published stories plus a range of new short tales.

We're running a Kickstarter Campaign to fund the project, and the result will be a softcover, perfect-bound book around 80 pages in length.



Rewards for backers include copies of our previous comics, plus artwork by Scottish artist Paul Tonner (@HeavyVoodoo).
Work in progress - pin-ups of Bruce and Wallace.





Tuesday, 18 April 2017

Review: Levels Part 1

I picked up a copy of Levels Part 1 by Desert Whale Comics at Dunfermline Comic Con recently and am very happy that I did.

First off, the story follows window cleaner Frankie Barrett who discovers something odd is happening in the multi-story office block where he's currently working. Smashing through a window to help someone collapsed over their desk, he is assailed by a murderous secretary and is soon fighting for his life.

Unknown to Frankie a disgruntled former employee of the office has unleashed a mind-altering technology, turning the building's inhabitants into bloodthirsty killers. As Frankie battles his way through the offices and corridors the former employee gleefully watches via the building's security cameras. By the end of the book we discover that there may be another force at work that hasn't yet been revealed, and that leaves us hanging for part 2.

The artwork is very good for an indie title. The quality of linework is a step above many indie comics, and the story unfolds in glorious black and white, augmented by red flashes of blood and screams.

The story so far is fairly straightforward, but the cliffhanger ending suggests it may go deeper in future issues. Whilst displaying the characteristics of many zombie films, there's some witty dialogue that's reminiscent of Sean of the Dead, and scenes with improvised weapons that made me think of the video game Dead Rising. It's all told at a frantic pace as the main character deals with the situation in the only way he can and slowly comes to terms with the enormity of his problem.


Rating: 8/10

Desert Whale Comics on Facebook

Thursday, 16 February 2017

Crime, Comics and Cosplay

The Big Comic Con is nearly here. The proofs are back from the printers and the book is looking good. Artist Michael Philp has excelled himself with a great cover that shows the planning of the comic heist and neatly includes the Captain Crosshair costume hanging in the background.

The new book will be launched on March 11th at Dunfermline Comic Con, and then will be available through our website at www.maximized.co.uk.

An early review of the comic from Big Comic Page said of the comic:

"Packed with all manner of local references and comic culture in-jokes...the story is packed with twists and turns...Philp’s layouts flow smoothly and the character designs – particularly once the Con gets rolling – really help to capture the excitement and energy of the story"






Thursday, 12 January 2017

Behind the Scenes - The Big Comic Con

I thought I'd share some insights about the creation of our latest comic book; a behind the scenes look at how the book has been put together.

Our latest book is The Big Comic Con, a tale of crime, comics and cosplay. It is our first fiction story, and is launching on March 11th at Dunfermline Comic Con.


The idea for the story came to me around the time of the 2016 Dunfermline Comic Con. There had been an exhibition of vintage comic books at the event, some of which were very valuable. A while later I read a story about some rare comics being stolen in America, and the idea for The Big Comic Con was born.

The basic premise is as follows:

A group of youngsters, helping out their friend who has gotten into financial problems, decide to pull off a heist at their local comic con. Going after some valuable vintage comics, the group soon find themselves on the wrong side of the law and also at the mercy of some local gangsters.

From that initial idea I started to flesh out the story, whilst trying to answer many questions.

  • Who are the people planning the heist?
  • What motivates the characters to resort to crime?
  • What difficulties will the characters face?
  • What happens after the heist?
  • How does the story end, and how can all the threads of the story be wound up nicely?

From the outset I didn't want to make this an entirely serious story. I wanted to inject a little humour and keep it more of a 'crime caper' than a serious crime story. I took the initial idea and started to write an outline of the story, starting with the motivation for the characters. I then moved onto the events of the story, and this is when I ran into a problem faced by many writers - how to end the story.

I really had no idea how the story was going to end, but I knew that I wanted it to work out neatly and in a satisfying way. It took me a while to come up with the eventual ending, and it was one of those 'two o'clock in the morning inspirations' that came from nowhere. Of course, I'm not going to reveal the entire plot or the ending here, but what I will show you is the process I went through with the artist to make the comic a reality.

Having the story, I wrote it out in script form and started to think about the dialogue and interactions between the characters. As an artist myself, I see the script visually in my head, and I find it useful to sketch out panels and page layouts as I go. Most writers don't work this way. They usually write a script and let the artist do the visuals. Fortunately, the artist on The Big Comic Con, Michael Philp, was happy to work this way. During this part of the process I was very conscious of not revealing too much information on facing pages. If there was a 'reveal' occurring in the story, I tried to make it after a page turn, so that it came as a surprise to the reader. This wasn't always possible, without a major re-write, but it was certainly something I had in mind during the whole writing process.

So, my process was to write the script and sketch some roughs of the page layouts.

Script and rough layout

These were sent to Michael, who would then produce a rough layout based on my sketch. Sometimes Michael would have a much better sense of how a panel should be laid out, so I was happy for him to make alterations to my initial ideas. Michael also added a lot more movement and dynamism to the panels, which I was very pleased with. Compare my initial sketch with Michel's rough, below.

Sketch and Rough

From the rough Michael would develop it into a clean line drawing, which would be sent back to me for lettering and colouring.

Line drawing
I added the lettering first, sometimes adapting the script a little if I thought it looked wrong on the page, or if the dialogue was too stilted and hampered the reading flow. I ended up doing this quite a lot - adapting the script at this late stage. Perhaps that's just a sign of an inexperienced script writer!

The above image is a partially completed page. Colouring and shading has still to be completed, but it serves to demonstrate the stages of production.

So, that's a brief insight into the making of The Big Comic Con. If you're an aspiring writer, perhaps you'll find it useful, or at least mildly interesting!

Tickets for Dunfermline Comic Con 2017 are currently on sale, so if you'd like to get your hands on a  signed, first edition of The Big Comic Con, then please come along and meet us!




Friday, 18 November 2016

Little Girl Black - review

Writer James McCulloch is probably best known for his horror series City of Lost Souls, but his latest book, soon to be published in graphic novel format, dives into a much more realistic and darker corner of the horror genre.

In Little Girl Black we learn about the professional life of businessman Jonathan Watkins and also learn about the dark secrets he harbours in his basement. Here he keeps a group of women and girls imprisoned and under his control; something we learn has been ongoing for many years. When he kills one of the girls for minor accident, he sets out to replace her with a new victim, setting about a chain of events that will challenge both him and his prisoners.

The realistic nature of the story, and it's parallels with real life stories, makes it a much more disturbing tale than James' previous work. This is no fun horror tale with goofy monsters and sparky kids to save the day, this is a grim insight into the most depraved corners of human nature. The dialogue and artwork are no-holds-barred, and artist Pedro Mendes does a great job in illustrating the emotionally charged scenes and graphic violence. The story moves at a pace that compels the reader to keep turning the page, constantly wondering how the story will develop, and whether the ending will be as desolate as the plight of the imprisoned girls.

This will not be a book that everyone will want to read, but if you're comfortable with the likes of American Psycho or the TV drama Thirteen, then this should probably be on your reading list.

The first two issues of the series are available now, with the full 76-page Graphic Novel following soon. http://grandmasterwook.co.uk/

Saturday, 17 September 2016

Batman and Robert the Bruce

September 17th 2016 is Batman Day, a celebration of DC Comics most popular character. Across the world comic shops will be celebrating with cosplayers and special events. The event was first introduced three years ago to celebrate the 75th anniversary of the first appearance of Batman in a comic book.

To celebrate I thought I'd investigate the links between two of my favourite heroes, Batman and Robert the Bruce.



What links could possibly exist between a fictional superhero and a Scottish monarch? Well, Batman co-creator Bill Finger revealed the name of Batman's secret identity, Bruce Wayne, as having been inspired by two historical characters, Robert the Bruce and 'Mad' Anthony Wayne. Indeed, the Wayne family home, Wayne Manor is supposed to have been owned by Bruce Wayne's ancestor Anthony Wayne, who was a real-life hero of the American Revolution.

Similarly Robert the Bruce fought for freedom in Scotland's war of independence in the middle ages.
The similarities between Robert the Bruce and Batman don't stop there. One of the most famous stories of Robert the Bruce has him hiding from his enemies in a cave, and which comic book character has a liking for hanging around in caves?

Beyond the predilection for caves, both Bruces were inspired by animals to take up the fight against their enemies. Bruce Wayne was inspired to dress as a bat when said creature flew into his home (or through the bat cave depending on which origin story you read). Similarly, Robert the Bruce, whilst in hiding and considering giving up the fight for his country, was inspired by a tiny spider building its web.

Batman is also well known for having a faithful sidekick, Robin the Boy Wonder. The orphaned Dick Grayson would be taken under the wing of Bruce Wayne and trained to become the masked crimefighter, Robin. Incidentally Robin's costume is inspired by Robin Hood, who in turn may have been inspired by Scotland's own William Wallace. Robert the Bruce also had his faithful sidekick, Sir James Douglas. Douglas had been sent to France for schooling and for his own safety, when Scotland's king had been deposed by the English King Edward. Douglas' father, who had fought in the rebellion alongside William Wallace, was eventually captured and died in an English prison. Thus the young James Douglas had been orphaned, and on his return to Scotland he was taken under the protection of King Robert the Bruce. Douglas remained a loyal follower of the King and became a renowned guerrilla fighter, using stealth tactics to attack the enemies of the King.

It seems likely that Bill Finger may have been inspired not only to name his character after historical characters, but also to base some of their personality and background on them too. I'm sure none of this supposition could be proved, but it's certainly a nice story for Batman Day.

The story of King Robert the Bruce and the Battle of Bannockburn is retold in the comic book King Robert the Bruce and the Wars of Independence, available from Maximized Comics.

Monday, 13 June 2016

Captain Crosshair Episode 1-3

Captain Crosshair tests military equipment in the field for Sharpe Advanced Weaponry. His helmet, suit and rifle are all S.A.W. prototypes. More will be revealed in future episodes.
Previous parts: Part One | Part Two



Sunday, 12 June 2016

DAGON - coming soon.

We are publishing a new comic book adaptation of the H.P. Lovecraft story very soon.


Wednesday, 1 June 2016

World Outlander Day

We're Celebrating World Outlander Day and 25 years since the publication of the first Outlander novel. Outlander shares much of the elements of our comic books - romance, intrigue, battles, heroes and villains.

Please feel free to share this page and the images with your friends (there are social media sharing buttons at the bottom of the page).



We are fortunate to be based close to many of the Scottish locations where the Outlander TV series is filmed. Here are some postcards we created from photographs of locations used in the TV series. We were even able to visit Dysart when filming was taking place. It was used as the French port of Le Havre in a recent episode, although a lot of special effects were used to make it look like it did on TV!




Our comic books are historical stories of famous characters such as Robert the Bruce and William Wallace. They retell the stories of their struggle for freedom a whole four centuries before Claire and Jamie's struggles in Outlander, Our comics are available from our website, www.maximized.co.uk, and we can mail them anywhere in the world.

Some of our forthcoming comic books are set in the times of Jamie and Claire, and the battle of Culloden. Follow us on Twitter or Facebook to keep up to date with the new releases.



Saturday, 9 April 2016

Monty Nero at Little Shop of Heroes

Comic book writer Monty Nero visited Little Shop of Heroes in Dunfermline to talk about writing and publishing comics, and to sign copies of his new book Death Sentence London.

Monty and I chatting at the event.

Monty shared his comic writing process and some of the trials involved in publishing comic books. Here are some of my take-aways from the event.

Monty suggested several book to read about writing, including Syd Field's Screenwriters Workbook and Stephen King on Writing.

He offered some suggestions for those that have ideas for stories - concentrate on subtext, twist and pace, and try to surprise people with something new, be inventive.

When writing you should be thinking 'what have I not seen before?', and 'how can I take things that happen every day and make it original?'.

He shared the story of making Death Sentence, which includes the theme of time running out, and how he felt inspired by the imminent birth of his own child, that his own time was running out and that he'd never have the time to undertake a creative project in the future. Happily, he concluded that this turned out NOT to be the case, and he's found that having children has actually opened up creative opportunities that never existed for him before.

Monty explained a process he uses in creating a story. He writes down every idea, works out a 'hook' for the story and expands it into a paragraph, then into sentences and scenes. Eventually he writes all the scenes onto about 50 cards and places them out on the floor, carefully rearranging and discarding scenes until they make sense, and any problems have been ironed out.

He then moves onto character design, writing lots of dialogue for the character and then trimming it down to fit the scenes, often discarding 50% of the dialogue.

The dialogue is then split into chunks of 10 to 20 words, suitable for dialogue balloons, and then these are split into panels for the comic layout.

Monty explained that at first he did lots of research, but found it was just a type of procrastination. He now just writes and then comes back later to research any points that need to be made more credible, such as scientific plot points.

Marketing your comics is one of the biggest issues raised by Monty. He explained that getting publicity is very difficult and he emails, phones and speaks to everyone who might be interested in his new books. He reckons up to 90% of this is fruitless, but nevertheless important. His top tip was to produce a 10 page preview comic and give it away to as many people as possible, with the knowledge that most of the copies will end up in the bin!

Monty's new book Death Sentence London, published by Titan Books is out now and available at all good comic stores, including Little Shop of Heroes.